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The designs of the cards have been a pain for this series because you need to balance how much information the audience gets from the card (which determines how much of the card needs to be legible), and how much the audience gets from the characters. Too much information coming from characters can look awkward and break flow as the action needs to pause so characters can stop to explain what is happening, and too much information coming from cards can make panel composition very difficult, breaking flow in a different way.

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